﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SpineObject : MonoBehaviour
{
    void Update()
    {
         if (!Utils.IsOnUI(AppMgr.Instance.mainUI.graphicRaycaster, Input.mousePosition))
        {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            if (Physics.Raycast(ray, out hit))
            {
                if (hit.collider.gameObject == gameObject)
                {
                    
                }
            }
        }
        else
        {
            
        }
    }
}
